G3 2017 Participation

Would you like to put yourself or your company front and centre at Guildford Games 2017 ?

We welcome participation at the event through the fast forward sessions (30 seconds to tell us who you are and what you do) and the Expo.

If you are already registered and would like to participate at G3 through a fast forward presentation, please contact info@guildford-games.com.

G3 Futures Focuses on Keeping the Games Industry Strong in Guildford

11th May 2017 – G3 Futures - an annual event for games developers and industry specialists in Guildford and the South East is taking place at the University of Surrey’s 5G Innovation Centre on Wednesday 5 July from 5.30pm to 7.30pm.

Free to attend, the event - organised by Centre for Vision, Speech and Signal Processing at the University of Surrey, Ukie (UK Interactive Entertainment trade body) and South East technology law specialist Charles Russell Speechlys - will provide an opportunity for local gaming companies to hear about the latest industry innovations and discuss issues impacting the Guildford-based gaming community. This will be followed by drinks and a barbecue – a great networking opportunity for all attendees.

Nick Hurley, Partner at Charles Russell Speechlys and Co-Host of the G3 Futures event comments, “Guildford is often referred to as ‘the Hollywood of the games industry’. Our focus at this year’s G3 event is very much on how we can all work together to maintain this status and retain Guildford’s reputation as a major technology and games hub. We will be discussing a wide range of issues including how to develop talent and how to build the infrastructure we need for future growth. We will also discuss the actions we need to take to raise our profile as a key business cluster at a national and international level in order to attract more funding, resources and support.”

Prof. Adrian Hilton, Director of CVSSP at the University of Surrey adds, “G3 Futures is all about expanding the games footprint in Guildford and collaborating to provide a stronger community for the future. Last year’s event attracted over 150 people from local gaming companies and associated industries – and we are hoping that our third annual event will build on previous successes and provide these companies with useful contacts and insight in order to help their businesses to thrive in Guildford.”

Dr Jo Twist OBE, CEO of Ukie, says ‘It’s important at this time politically that we highlight the great strengths and hubs of the games and interactive entertainment industries around the UK, but also to highlight the priorities of those businesses at a local, national and international level so they can continue to thrive. The G3 event brings together the great businesses in Guildford and surrounding area to address these priorities, as one of the biggest and most established hubs of games activity in the UK.’

G3 Futures is also a showcase for the latest developments in the industry. The University of Surrey will be launching a new digital games initiative linking the games community to state-of-the-art facilities and technology for VR, performance capture and 5G mobile communications. There will also be an opportunity for companies to exhibit and demonstrate a variety of relevant, state-of-the-art technology.

The G3 Futures key note speaker and panellists will be announced in the next few weeks. For further information or to register to attend, please visit www.guildford-games.com or contact e.james@surrey.ac.uk.

A Boy Made of Blocks – Guildford Book Festival

Games Editor at the Guardian, Keith Stuart, will be in Guildford on Friday 14th October, 14.00-15.00, to talk about his first novel, A BOY MADE OF BLOCKS.  Based on his own family experiences it’s the funny and heart-warming  story of a father and his autistic son who learn to communicate with each other through playing video games, especially Minecraft.  The talk will take place at The Electric Theatre and is part of the 2016 Guildford Book Festival programme – www.guildfordbookfestival.co.uk @gfordbookfest


Tickets are priced at £8 but members of the Guildford Games Network can receive 15% off the ticket price making it £6.80. Just call the Box Office on 01483 444334/01483 444789 and quote Games Network.

G3 2016 Announcement


Surrey Gaming Companies Invited to G3 Event to Galvanise Guildford Games Industry 

Following on from the success of last year’s event, a second G3 Futures Event, aimed at galvanising the Guildford-based games industry, is taking place at the University of Surrey’s 5G Innovation Centre on 29 June from 5.00pm. Free to attend, this will provide an opportunity for local gaming companies to network as well as to learn about the latest innovations from key note speakers and a panel of industry experts. The G3 Event is being organised by The University of Surrey, UKIE (UK Interactive Entertainment trade body) and South East technology law specialist Charles Russell Speechlys. All three organisations are committed to supporting the local gaming industry, helping Guildford to maintain its reputation as a major technology and games hub, often referred to as “the Hollywood of the games industry.” 

The G3 Futures Event

At the G3 Futures event, there will be a key note speech as well as short presentations from regional developers and publishers about key topics including Virtual Reality and Immersive Content. Delegates will have the opportunity to introduce themselves to other attendees and there will be a panel discussion, followed by a BBQ for all delegates.  The University of Surrey will host an Expo, showcasing its latest R&D including 5G mobile, spatial audio and performance capture as well as relevant degree programmes.

Building on Last Year’s Success

Last year’s G3 Futures event was the first time that over one hundred and sixty Guildford-based games developers, representatives from local gaming studios and academics from the University of Surrey gathered together to discuss opportunities to collaborate, share issues and strengthen the renowned Guildford-based gaming community.  A survey after the event revealed that 50% of delegates believed that collaborating with the wider technology industry was key to maintaining the Guildford-based gaming community and that 41% believed that other businesses such as technology companies or suppliers need to do more to protect and support the industry locally. 

Dr Malcolm Parry, Director of Surrey Research Park, owned by the University and home to a number of local games organisations, commented, “Guildford has become internationally known for the quality and depth of games development. The University of Surrey, Surrey Research Park and professional companies such as Charles Russell Speechlys recognise the importance of nurturing the Guildford gaming community and we are keen to encourage links between local organisations which will help this highly prestigious hub to thrive. 

“Last year’s G3 Futures event was invaluable for forging links between local games developers, local organisations, UKIE and the University of Surrey. I am confident that this year’s event will be equally productive and informative.”

 Dr Jo Twist, CEO of Ukie, said, “Guildford has a fantastic reputation for creating internationally recognised content from both small innovative studios and large globally renowned games companies. Ukie has many members in the Guildford games community and we are proud to be supporting the G3 event to celebrate their work, promote the expertise of the Guildford hub and encourage links between games businesses and other local enterprises.”

 Nick Hurley, Partner at Charles Russell Speechlys and Co-Host of the G3 Futures event added, “Guildford has a proliferation of gaming studios and independent developers who have made games enjoyed by millions of people worldwide. It’s important that we value the contribution this makes to our economy and support the local gaming community. As a valued advisor with a proven track record in the computer games sector, we are delighted to be playing a key role in organising the G3 Futures event".

FaceDirector: Continuous Control of Facial Performance in Video

Disney Research showcase FaceDirector, a video-based tool for continuous control of facial performance. The software enables a director to create the perfect performance by seamless blending between multiple takes. The work was presented at the 2015 International Conference of Computer Vision hosted in Santiago, Chile. Check out the video for some neat results. Further details can be found on the project website: FaceDirector.